Freakonomics Radio
Freakonomics Radio

675. Has the New York Times Become a Games Company?

59 min

This episode examines the strategic shift of The New York Times toward digital puzzles and games, arguing that games are the defining medium of the 21st century. It explores how the Times uses respectful, human-curated games like Wordle to drive subscriptions and retention, while avoiding predatory monetization. The discussion contrasts the Times’ approach with the broader gaming industry, highlighting the economic and cultural significance of play.

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