Software Engineering Daily
Software Engineering Daily

Developing Multiplayer Games in Godot

47 min

This episode explores the challenges of adding multiplayer to the single-player game Domekeeper, developed with the Godot engine. Experts Chris Ridenor and Renee Haberman discuss technical hurdles like state synchronization, bandwidth optimization, and the shift to a peer-to-peer architecture, emphasizing that retrofitting multiplayer is significantly harder than designing for it from the start.

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