Bennett Foddy, a renowned game designer, discusses his unique systems-driven approach to creating distinctive games like Quop, Getting Over It, and Baby Steps. He delves into how gameplay emerges from rich physics rigs, the nuanced nature of difficulty and player expectations, and the significant impact of streaming and speedrunning on game design and experience, leading to a broader conception of audience.
Summarized by Podsumo
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"The gameplay loop is sort of found rather than invented."
"Difficulty is that you expected the game to give you a reward or to say that you're the winner when you did a set of actions and you did those actions and it didn't reward you with what you expected to be success."
"I love that feeling of being at sea and I think multi-ball kind of produces that feeling better than anything else that I've made."